Design mechanics: of the ILLUSION & Real DIMENSIONS
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Design mechanics of Both the illusion and Real Dimensions
There are three components to the Whole of expression. They are in all the dimensions, both real and illusion. They are like “gears” that work together so the Whole can work … so it can BE.
The “Boss” gear has one design function alone. It is to Know the “What is Needed” concept that reconstitutes Balance in the Whole.
The stimulus gear is to prod the “boss” gear into functioning when something needs to be paid attention to.
The ..energy.. gear expresses the “What is Needed” that is identified by the “boss” gear.
To the “boss” gear the “What is Needed” shows up as a “feeling” that is really better said to be an energy-shape-movement. That “feeling” sensation has nothing to do with emotion. It is, rather, like the sensation of swinging on a swing, for example, or moving up-and-down and rocking along on a “sign-curve” path while riding a horse.
Balance is never static or permanent. The cycle of Balance is named as such for its ever reconstituting conclusion.
The signature difference between this illusion dimension and all those of the real, is that this dimension is composed of energy-contained (contained-energy) that constitutes the idea of expression we register as solidness.
[Light and Heat are both expressions of energy in a contained format. As soon as energy is expressed as a concept, it is contained. The mass of matter, solid stuff, is also energy-contained.]
This illusion dimension has another signature difference producing a principal ramification. In the reality of our illusion, everything is Stimulus to everything else, and to itself. Here, in the illusion, Stimulus (as stimulus) is loud.
Here, everything acts as stimulus to both itself and to everything else. Here, everything is “space” dependent and anchored to sequence. One thing can not be, without first something else coming before. It is less informative to think of this dimension as being about “time and space”. Rather, “space and time” proves to be more instructive about how and why this place functions as it does.
Here, as opposed to dimensions of the real, Stimulus is ‘big’. In real dimensions, stimulus is ‘small’ as it does not need to be ‘loud’ to get its job done. In the home realm of the “boss” gear, because reconstituting Balance works so well, the size of stimulus was small. Its voice was so small that it was not even recognized. Here, toward the far opposite end of the spectrum, it is pretty much reverse. Only False balance has happened, and that not very successfully. This dimension is a hodgepodge of stimulus noise.
Until recently, the three gears functioned together only in the real dimensions. This illusion was missing the “boss” gear.
[The False “higher” dimensions alluded to in the concept of “ascension” were also lacking the “boss” gear and operated upon the dynamic of False balance. This was all orchestrated by the overshadowing of the “Survival Contracts”. They were needed because the “boss” gear was missing. Both energy and especially Stimulus had to devise this rubric of overshadowing and contracts to keep the illusion going until the “boss” gear showed up.]
Universally, in all dimensions, energy, by definition amplifies. This is true whether it is in its native (free-flowing) state or in a contained state of expression. In this reality of our illusion dimension, the contained-energy state is on both sides of the E=MC2 equation, as mentioned above. Both light and hear (the “E” side of the equation) are an expression of energy, and as such are defined as contained-energy. The solid stuff we are familiar with as elements, compounds, etc. are the M side or mass side of the equation. Mass is also energy in a state of expression as energy-contained.
String theory alludes to energy as vibration but this too is a contained-energy state. Free-Flowing energy is not in a contained state and is the reservoir from which all expressed, contained state energy comes from.
The rudimentary design mechanic of all expression derives of the three gears working in process. Stimulus gear à “boss” gear à energy gear. The kingpin gear to which both energy and Stimulus defer is the “boss” gear. The anchor point is the “boss” gear. Neither the energy gear nor the Stimulus gear ever have a clue as to “What is Needed” to reconstitute Balance.
In the past, up until recently, the presence of the “boss” gear has been missing from the illusion, and as such both energy and Stimulus have had to guess what possibility might produce balance. The result has been a “guess and express” definition of the illusion that always, universally, lead to the failed status of the Last Future.
[The Last Future is always the same, for any timeline ever tried. It is always a failed result where only False-balance could be achieved, not real Balance. All the “past” and “future” timelines of the “old story” (play rewrites), with all the differing “alien species” you hear about, all arrived at the same Last Future. All were possibilities that did not produce the expression of real Balance. They all could only demonstrate False-balance. The reason the Now of this timeline has so many Stimulus-design Beings in it was so the amplification they produce would cause for massive containment to result. This was to outpace the release of excess contain-energy via expression. The point of this was to produce enough False-containment to attract the attention of the “boss” gear. It worked. The “boss” gear showed up, recognized that the play was wrong and that the rewrites were useless and said, “Change the Play.”]
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